STEP 3: We are going to use this number to create a sprite that is a dice, so let's change the name of the variable to remind us of the value that it holds!
- Change the name of the variable from my_var to roll1.
- Make sure to also change the name of my_var to roll1 in sprite.say(my_var)¶!
You will get an error if you do not, because there is no longer any variable named my_var.
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